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#1
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About the map structure
I'm just curious...
What kind of maps will be there? Rooms will be like real rooms? or just random points somewhere connected? Examples: Normal: Code:
00000000000000000000000000000000 00111110000000000000000000000000 00111110000000000000000000000000 00111110000000000000000000000000 00000000000000000000000000011100 00000000000000000010000000011100 00000000000000000111000000011100 00000000000000001111100000011100 00000000000000011111110000011100 00000000000000001111100000011100 00000000000000000111000000011100 00000000000000000010000000011100 00000111000000000000000000011100 00001110000000000000000000000000 00011100000000000000000000000000 00111000000000000000000000000000 00000000000000000000000000000000 Random: Code:
00000000000000000000001110000011110001000000000000 01000000000000000000111100000011110111111000000000 11000000000000000000011000010011000000000000000000 01000000000000000000000010111011110110110000000000 00000000000000000000000010011011100110110101000000 00000000000000000000000111011000100000000101000000 00001000000000000000000001011110000111001111100000 00001100000000000000001101011110000011100111000000 00001000000000000000001100011010000000000010000000 01101110000000000100001110111000010001100000000000 11111110001000001100000110111100010011110001111100 00111110011110011100001110001000111011111011100000 00110000011111111101011111100001111001111011110000 00000000000111110001000001000000100011111011100000 00111100000111000111110100000000000011111000110100 00011000000001011111111110000000011001101000000110 00011110000011010110010000000000001000000011111111 01111110100110000110110100000000001100000000011101 00011110110000000000110110000000011100000000110100 00000000111110000000000110000001001110000000000000 00000000001000100000000010000001111000000000010111 00000000001010100000000110000001111111000001011111 00011000100011110011000110000011111110000001111111 00001110100111000011000000000000101100000001111111 00001111100000010011110000000000000000000011111111 00001111110011111011000000100000011100000011001111 00011111010011111001000000100000011111100000001000 00011111000111111000000000100000011100000010000000 00000010010001111100000011110000111110011011100000 00000000110100010100000000110000101111011011111000 00000000111111000000000000000000000110011111110000 00000000001111000101000001111010000000111111111000 00000000000000010111100000111110000000011000000000 00000000001111110100000000011000000000111000000000 00000000000111000101000000000000000000000000000000 00000000011111110101101100001101000000000000000000 00000000000001100000001100101101000000000011000100 00000011111100000111111110111001110000000001101111 00000011111100000111111100111011110000000001111010 00000000011000000001111101110000110000000000010000 00000100011000111111110101100110011100000000110000 00000111001110001111010100001110111000001110010000 00000011100000100011010100101010011010000111000000 00000111110000100000000001100011000011110110000000 00000111110011101101100001111000010111110000000000 00000110011011100111000011111010010111110000000000 00000000110011110110000111010010011110110000000000 01111000000011100000100011000111001110000000000000 00111000000011101111110110011110000011100000000000 01111000000001000111010000000100000000000000000000 Becoz good implementation of algorithms depends on map style. Organizers? |
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#2
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RE: About the map structure
Done. My script is ready for submition, just comments and design left
Tested, and proves to be good competitor. (Ok, it's not perfect, but i hope to hit top5 This will be first my contest ever |
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#3
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RE: About the map structure
ShiVAs, just out of curiousity, what does your program get for the random map that you posted above?
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#4
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RE: About the map structure
$524
You? BTW don't give a s**t what it calculates <1s, how much time it takes? |
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#5
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RE: About the map structure
$518 - 12 secs on a powerbook g3 400mhz
anyone else? |
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#6
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RE: About the map structure
Can u post your solution? Just curious where can be diff in 6
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#7
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RE: About the map structure
510 is possible:
00000000000000000000001110000011110001000000000000 01000000000000000000111100000011112111111000000000 11000000000000000000011200010011000000000000000000 01000000000000000000000010111211112110110000000000 00200000000000000000000010011011100110112101000000 00020000000000000000000111011000100002000101000000 00001000000000000000000001011110000111001111100000 00001100000000000000001101011110000011100111000000 00001000000000000000001102011010000002000010000000 01101110000000000100001110111000010001100000000000 11111110001000001100000110111100010011110001111100 00111110011110011100001110001000111211111211100000 00110000011111111121211111100001111001111011110000 00200000000111110001000001000000100011111011100000 00111100000111000111110100000000000011111000112100 00011000000001011111111110000000011001101000000110 00011110000011010110010000000000001000000011111111 01111112100110000110112100000000001100000000011101 00011110110200000000110110000000011100000000110100 00000000111110000000000110000001001110000000020000 00000000001020100000000010000001111000000000010111 00000000001010100000000110000001111111000001011111 00011000100011110011000110000011111110000001111111 00001110100111000011000000000000101100000001111111 00001111100002010011110000000000002000000011111111 00001111110011111211000000100000011100000011001111 00011111010011111001000000100000011111100020001000 00011111002111111000000000100000011100000010000000 00000010010001111100000011110000111110011011100000 00000000110100010100000000110000101111211011111000 00000000111111000200000000200000000110011111110000 00000000001111000101000001111010000000111111111000 00000000000000012111100000111110000000011000000000 00000000001111110100000000011000000000111000000000 00000000000111000101000000002000000000000000000000 00000000011111110101101100001101000000000000000000 00000000002001100020001100101101000000000011000100 00000011111100000111111112111001110000000001101111 00000011111100000111111100111011110000000001111010 00000000011000000001111101110200110000000000010000 00000100011000111111110101100110011100000002110000 00000111001110001111010100001110111000001110010000 00000011100000100011010100101010011210000111000000 00000111110000100000000001100011000011112110000000 00000111110011101101100001111200010111110000000000 00000110011211100111000011111010010111110000000000 00002000110011110110000111010010011110110000000000 01111000000011102000100011000111001110000000000000 00111000000011101111112110011110000011100000000000 01111000000001000111010000000100000000000000000000 |
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#8
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RE: About the map structure
ivo: wow, how much time does your code take to process this case?
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#9
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RE: RE: About the map structure
Quote:
all the time i have ;-) i can get the same result in 5 seconds (G4 666mhz), but with a code, that fails on other maps. |
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#10
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RE: About the map structure
that was me
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