Current Contest
 
Forums: » Register « |  User CP |  Games |  Calendar |  Members |  FAQs |  Sitemap |  Support | 
User Name:
Password:
Remember me
Go Back   Codewalkers ForumsPHP ContestsCurrent Contest

Reply
Add This Thread To:
  Del.icio.us   Digg   Google   Spurl   Blink   Furl   Simpy   Y! MyWeb 
Thread Tools Search this Thread Rate Thread Display Modes
 
Unread Codewalkers Forums Sponsor:
  #1  
Old September 11th, 2004, 03:30 AM
zombie zombie is offline
Codewalkers Intermediate (1500 - 1999 posts)
 
Join Date: Apr 2007
Location: serbia
Posts: 1,876 zombie User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: < 1 sec
Reputation Power: 4
## PREVIEW of the next contest

we thought it might be a good idea to preview the unofficial contest text to you, a couple of days before it the contest is officially announced.

so, here it is: CORRIDORS.

feel free to comment/suggest anything. and remember, this is not final, but is probably very close to it. all your comments and suggestions will be considered, but not all can be implemented..

fire away! ;)

Reply With Quote
  #2  
Old September 11th, 2004, 04:04 AM
Pests Pests is offline
Codewalkers Newbie (0 - 499 posts)
 
Join Date: Apr 2007
Posts: 27 Pests User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: < 1 sec
Reputation Power: 0
RE: ## PREVIEW of the next contest

I understand what we need to do by looking at the image, but then you say this:

Scoring
: On a single map, the goal is to have the lowest possible score, while having every single room accessible from every other room by a path of corridors.

Does this mean all rooms must connect to every owner room?

Example: Rooms A B C D

AB
AC
AD
BC
BD
CD

or

AB
AC
AD



Reply With Quote
  #3  
Old September 11th, 2004, 05:25 PM
Anonymous Anonymous is offline
Registered User
Codewalkers God 35th Plane (22000 - 22499 posts)
 
Join Date: Apr 2007
Posts: 22,309 Anonymous User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: < 1 sec
Reputation Power: 25
RE: ## PREVIEW of the next contest

The solution of the examplemap is already the best solution, or ?!

Reply With Quote
  #4  
Old September 11th, 2004, 11:17 PM
zombie zombie is offline
Codewalkers Intermediate (1500 - 1999 posts)
 
Join Date: Apr 2007
Location: serbia
Posts: 1,876 zombie User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: < 1 sec
Reputation Power: 4
RE: ## PREVIEW of the next contest

it probably is, but i am not sure. if you can find a better one, great.. ;)

Quote:
Does this mean all rooms must connect to every owner room?


no, it was just bad wording. i corrected it, it now says "by a path of corridors and rooms". hope that is more clear..

Reply With Quote
  #5  
Old September 12th, 2004, 01:51 PM
pickleman78 pickleman78 is offline
Codewalkers Novice (500 - 999 posts)
 
Join Date: Apr 2007
Location: Dallas,TX,USA
Posts: 582 pickleman78 User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: < 1 sec
Reputation Power: 3
Send a message via AIM to pickleman78
RE: ## PREVIEW of the next contest

Just as a thought:

"Scoring
: On a single map, the goal is to have the lowest possible score, while having every single room accessible from every other room by a path of corridors and rooms."





"Judging
: 100 maps will be generated, each script will be tested with each map, and then the sum of the points earned will be tabulated for each script.

For each map, the script with the greatest score will receive 1 point, and then the script with the next greatest score will receive 2 points, until the script with the lowest score will receive $numberOfScripts points.

Scripts that either don't connect all the rooms or don't parse will receive 0 points."

Just to eliminate confusion, shouldn't that be "the script with the lowest score will recieve 1 point"....... So it creates less confusion there.... And I assume in the points given after judging, you want the lowest score there too? Thats a little unclear

Reply With Quote
  #6  
Old September 12th, 2004, 03:00 PM
DDY DDY is offline
Codewalkers Newbie (0 - 499 posts)
 
Join Date: Apr 2007
Location: Rouen, 76, FRANCE
Posts: 25 DDY User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: < 1 sec
Reputation Power: 0
RE: ## PREVIEW of the next contest

Quote:
Scoring: On a single map, the goal is to have the lowest possible score, ...


... and then the scripts are given points:
failure: 0 pt
max score: 1 pt
...
min score: nb_valid_scripts pts

that's what I understand ;-)

Rooms: Can we have more information on what rooms can be ? can they be concave, or have walls inside (or even be nested) ?
000000001
011111101
010000101
010110101
010110111
010000011
011111111



Reply With Quote
  #7  
Old September 12th, 2004, 05:29 PM
tsr tsr is offline
Codewalkers Newbie (0 - 499 posts)
 
Join Date: Apr 2007
Posts: 73 tsr User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: < 1 sec
Reputation Power: 3
RE: ## PREVIEW of the next contest

Hi!

Just to avoid confusion (at least I had to read these parts 2-3 times).

About scoring (on the map-level):
it sais:

Quote:
Each corridor block will add 10 to the score, and each diagonal corridor will add 4 to the score.


I would write:
Quote:
Each corridor block will add 10 to the score, and each diagonal corridor will add another 4 to the score.


About scoring (total score):

instead of:
Quote:
For each map, the script with the greatest score will receive 1 point, and then the script with the next greatest score will receive 2 points, until the script with the lowest score will receive $numberOfScripts points.


put it in the other way:
Quote:
For each map, the script with the lowest score will receive $numberOfScripts points, and then the script with the next lowess score will receive $numberOIfScripts -1 points, until the script with the highest score will receive 1 point.


And also put something about that in the individual maps the object is the get the lowest score, but in overall it's to get the highest. (it took me a while to abandon the idea of writing a script that did nothing, to take 1st prize)

/Tomas

Reply With Quote
  #8  
Old September 12th, 2004, 06:26 PM
Cypher Cypher is offline
Codewalkers Newbie (0 - 499 posts)
 
Join Date: Apr 2007
Posts: 40 Cypher User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: < 1 sec
Reputation Power: 3
Send a message via ICQ to Cypher Send a message via Yahoo to Cypher
RE: ## PREVIEW of the next contest

Looks interesting, I am looking forward to starting on it. I will start as soon as you get a map generator written.

Reply With Quote
  #9  
Old September 12th, 2004, 10:50 PM
pickleman78 pickleman78 is offline
Codewalkers Novice (500 - 999 posts)
 
Join Date: Apr 2007
Location: Dallas,TX,USA
Posts: 582 pickleman78 User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: < 1 sec
Reputation Power: 3
Send a message via AIM to pickleman78
RE: ## PREVIEW of the next contest

ya, I was saying pretty much what tsr was saying. From reading it over, it would seem that submitting a non-working entry would be the best option, because of the phrasing...

and in the example... I only count 7 diagonal blocks... Can you clarify how you figure diagonals?? Maybe in the image make the diagonal blocks a different color

Reply With Quote
  #10  
Old September 13th, 2004, 06:01 AM
zombie zombie is offline
Codewalkers Intermediate (1500 - 1999 posts)
 
Join Date: Apr 2007
Location: serbia
Posts: 1,876 zombie User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: < 1 sec
Reputation Power: 4
RE: ## PREVIEW of the next contest

i thought it was pretty clear, for every map, the goal is to use the minimal number of corridor blocks. every wall block that needs to be knocked down and turned into a corridor -- cost you money. let me repeat that: LOWER SCORE (on a single map) IS BETTER.

=================

if we are all clear with that, let's move to the next question.

we where wondering how to score scripts that don't connect all the rooms for example. we can't give them a score 0, because that would make them better than the best script (remember, lower is better).

so, we thought that it would be nice to "rank" all the script on every map. so, if there are 10 scripts, we compare all their scores on a single map. the script that did the best job (that has the lowest score) is on the first place, and it gets 10 points. the second place (the second-lowest score) gets 9 points, etc..

so, what i am saying, score != points. lower score is better, but more points is better..

if i still didn't explain it well enough, well, i probably can't do much better, so i hope someone else from the Contest Focus Group (who is a native english speaker) can step in..


Quote:
Rooms: Can we have more information on what rooms can be ? can they be concave, or have walls inside (or even be nested) ?


no, nothing that complex. mostly like in the example. but maybe like the letter "L" or the plus sign "+".

00000000000000000000
00111000000000110000
00111000000000110000
00111000000111111110
00111000000111111110
00111000000000110000
00111111110000110000
00111111110000000000
00000000000000000000

Quote:
And also put something about that in the individual maps the object is the get the lowest score, but in overall it's to get the highest. (it took me a while to abandon the idea of writing a script that did nothing, to take 1st prize)


yeah, exactly! thank you, we will probably use your version. can you also word that last note in the "official rule" speak?

Reply With Quote
  #11  
Old September 13th, 2004, 06:10 AM
zombie zombie is offline
Codewalkers Intermediate (1500 - 1999 posts)
 
Join Date: Apr 2007
Location: serbia
Posts: 1,876 zombie User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: < 1 sec
Reputation Power: 4
RE: RE: ## PREVIEW of the next contest

Quote:
and in the example... I only count 7 diagonal blocks... Can you clarify how you figure diagonals?? Maybe in the image make the diagonal blocks a different color


it is not a block that is diagonal, it is a corridor between two blocks that can be diagonall.. here is a picture that circles all the diagonall coridors between two blocks (only in the lower-left part of the corridor).



hope that clears that..

Reply With Quote
  #12  
Old September 13th, 2004, 09:06 AM
Jeff321 Jeff321 is offline
Codewalkers Newbie (0 - 499 posts)
 
Join Date: Apr 2007
Location: Near Chicago, IL, USA
Posts: 45 Jeff321 User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: < 1 sec
Reputation Power: 3
Send a message via AIM to Jeff321
RE: ## PREVIEW of the next contest

Yes it does clear things up, thanks. I'll probably be less confused after seeing an example, so I'll wait for that before asking stupid questions

Reply With Quote
  #13  
Old September 13th, 2004, 09:21 AM
tsr tsr is offline
Codewalkers Newbie (0 - 499 posts)
 
Join Date: Apr 2007
Posts: 73 tsr User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: < 1 sec
Reputation Power: 3
RE: ## PREVIEW of the next contest

@pickleman78:
I did realise that I just posted the same as you, after I posted it (but since I didn't understand that you meant the same as me, I thought maybe someone else also needed it in another phrasing).

@zombie:
I don't understand what you want me to rephrase, please be more specific.

Reply With Quote
  #14  
Old September 13th, 2004, 12:17 PM
honcho's Avatar
honcho honcho is offline
Contributing User
Codewalkers Beginner (1000 - 1499 posts)
 
Join Date: Apr 2007
Location: Cape Cod
Posts: 1,347 honcho User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: 3 h 52 m 2 sec
Reputation Power: 4
RE: RE: ## PREVIEW of the next contest


Quote:
so, what i am saying, score != points. lower score is better, but more points is better..


I think there is a lot of confusion because of the two levels of scoring. There needs to be two very different phrases used for each one and "score" and "points" are too close in connotation. I suggest using "cost" as the per-map, how-many-blocks-used score since most people are used to minimizing costs, and "points" or "awarded points" as the compared-to-others score since most people want to score as many points as possible.


Reply With Quote
  #15  
Old September 14th, 2004, 10:56 AM
zombie zombie is offline
Codewalkers Intermediate (1500 - 1999 posts)
 
Join Date: Apr 2007
Location: serbia
Posts: 1,876 zombie User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: < 1 sec
Reputation Power: 4
RE: ## PREVIEW of the next contest

yeah, good idea.. i'll try to word it with costs and points..


Quote:
@zombie:
I don't understand what you want me to rephrase, please be more specific.


please word this for the official contest text:

"And also put something about that in the individual maps the object is the get the lowest score, but in overall it's to get the highest."

Quote:
Yes it does clear things up, thanks. I'll probably be less confused after seeing an example, so I'll wait for that before asking stupid questions


the questions are not stupid, it's probably the contest text that is stupid..

btw, what are you waiting? what is not clear now?

Reply With Quote
Reply

Viewing: Codewalkers ForumsPHP ContestsCurrent Contest > ## PREVIEW of the next contest


Thread Tools  Search this Thread 
Search this Thread:

Advanced Search
Display Modes  Rate This Thread 
Rate This Thread:


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
View Your Warnings | New Posts | Latest News | Latest Threads | Shoutbox
Forum Jump




 Free IT White Papers!
 
How to Present Effectively Online
This white paper offers practical and actionable advice on the key steps that any presenter should consider as they plan and execute a Webinar or online meeting.

Request Your Free Technology Downloads!
 
Open Source Security Myths
Open Source Software (OSS) is computer software whose source code is available to the general public with relaxed or non-existent intellectual property restrictions (or arrangement such as the public domain), and is usually developed with the input of many contributors.

Request Your Free Technology Downloads!
 
Power and Cooling Capacity Management for Data Centers
This paper describes the principles for achieving power and cooling capacity management.

Request Your Free Technology Downloads!
 
Scalable, Fault-Tolerant NAS for Oracle - The Next Generation
For several years NAS has been evolving as a storage alternative for Oracle databases, and for good reason: NAS is quite often the simplest, most cost-effective storage approach for Oracle. Learn about the benefits that HP's approach to scalable NAS brings to Oracle environments in this comprehensive white paper.

Request Your Free Technology Downloads!
 
Understanding Web Application Security Challenges
This white paper discusses many common threats and preventive measures for Web application security, and explains what you can do to help protect your organization.

Request Your Free Technology Downloads!
 

Forums: » Register « |  User CP |  Games |  Calendar |  Members |  FAQs |  Sitemap |  Support | 
  
 




© 2003-2009 by Developer Shed. All rights reserved. DS Cluster 6 Hosted by Hostway
For more Enterprise Application Development news, visit eWeek