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#1
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3 rules questions (that focus group ;)
1. what #!/path/to/php should we use in .php files for linux box?
2. what should my my script do after it receives STUCK... do I? a) can't move one turn, and i have to return RR, b) can't move, but can fire rays, lay bombs, locate opponents, or c) i can move because that turn where i got stuck already passed, and my script never got called in that one turn, and this is the next turn? 3. not realy a question, but a proposal... i think one match per a pair is not enough! if my script, or the other have some random logics, or even if somebody just steps into a teleport, result is unpredictable! so it is not guarantied that "the best script will win"! so i propose at least 3 matches per a pair! |
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#2
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RE: 3 rules questions (that focus group ;)
1. I will modify as necessary
2. c 3. I will consider that |
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#3
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clarification
To clarify stickiness:
If you are in (0,1), there's a sticky trap in (1,1), and you say MR, input will be MOVEOK. So you will have successfully moved to the right and everybody's happy. Then on your next move when you say MR/ML/MU/MD input will be STUCK, and your move will be ignored, leaving you in (1,1). Now, lets say after you move into the sticky trap (you're on the move right after the one that got you into it), and you DU DD DR DL TU TD TR TL LL, what will happen? Will the non-moving actions occur, or will your not be allowed to deathray or plant anything adjacently. IF NOT, what will input be? TRAPBAD LBAD DEATHMISSED STUCK or what? I think some clarification would kick ***. kthx |
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#4
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RE: 3 rules questions (that focus group ;)
OK, if you move into a sticky trap the response back you will receive is STUCK. As stuck is defined:
STUCK - You moved into a sticky trap and are now stuck. You lose one turn. You won't have a chance to try and make a non-moving action. The judging script will skip over your turn. The other team gets two turn in a row. |
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