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Old June 7th, 2004, 09:02 AM
merdball merdball is offline
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[appleeaters]Killin' Robots or Eatin' Apples

So I'm wondering, should a robot spend more of its time worrying about picking up apples or killing robots? I have a pretty good apple grabber, but he ain't so good at killing robots. In fact, he doesn't even try just yet, but since I have no idea how to effectively kill robots, he will probably never try.

Should I spend hours upon hours trying to make a robot-killer, or would it be likely to be good enough to be just an apple eater and hope robots kill themselves while I gather tons of apples?

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Old June 7th, 2004, 11:30 PM
cirox cirox is offline
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[appleeaters]RE: Killin' Robots or Eatin' Apples

I think most of us will agree that a robot that can do both effectively is probably the best, but you can tinker with apple_eater and robot_avoider and see which one does you best.

The first of mine starts by mapping the locations of all the apples into a vector chain, and then following that chain *making it more of an apple eater*, but as it comes time to make each move, it checks the nearest squares for robots. It was probably the easiest of all of mine to code, and it's actually quite effective (to the point that only two of my later robots have been able to beat it on a benchmark of 50 games).

So really the choice is entirely up to you. Just have some fun, feel free to share any ideas, thoughts and experiences, and kick some robot ***.

Edit ---
I meant to tell you a strategy to kill robots: run them into dead robots. There should be one or two dead robots just by changing direction; this tends to happen just because of the shear amount of robots. You can also try teleporting and moving in the opposite direction that you were just moving in to kill robots. Hope this helps!

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