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  #16  
Old August 18th, 2004, 09:35 PM
daremon daremon is offline
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[appleeaters]RE: RE: Results

Quote:
I used PHP 4.2.2.


Then what is the reason we had to make sure our scripts run under PHP 4.3.6? I guess it doesn't make any difference, but i'm curious...

Also, has anyone any good explanation of why *all* scripts had so many timeouts? I had checked my scripts with more than 2000 games both on a 3ghz and a 900mhz machine and only had 1-2 timeouts...?

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  #17  
Old August 18th, 2004, 09:41 PM
jcaughel jcaughel is offline
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[appleeaters]RE: Results

Test Box was 700MHz... I know I was waiting until there were 5 seconds left before trying to die... if those 5 seconds were on a slower box, it may not have made enough moves to die before running out of time.

-Jeff

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  #18  
Old August 19th, 2004, 01:19 AM
zombie zombie is offline
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[appleeaters]RE: RE: Results

Quote:
if those 5 seconds were on a slower box, it may not have made enough moves to die before running out of time.


but you could measure the speed of the test box (by the number of moves/per unit of time) from your script, and calculate how much time you would need to kill yourself..

;)

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  #19  
Old August 19th, 2004, 02:00 AM
jcaughel jcaughel is offline
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[appleeaters]RE: RE: RE: Results

Quote:
but you could measure the speed of the test box (by the number of moves/per unit of time) from your script, and calculate how much time you would need to kill yourself..


This would be one amongst many reasons I did not do that well in the contest ;-)

-Jeff

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  #20  
Old August 19th, 2004, 09:44 AM
daremon daremon is offline
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[appleeaters]RE: RE: RE: Results

Quote:
but you could measure the speed of the test box (by the number of moves/per unit of time) from your script, and calculate how much time you would need to kill yourself..


Well, i did that, but it did not work that well, on the final run at least. Unfortunately, each round does not take the same amount of time... (since the world changes)

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  #21  
Old August 19th, 2004, 02:26 PM
Anonymous Anonymous is offline
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[appleeaters]RE: Results

It should only speed up though, and not slow down over time, so if you calculate on the first 5-10 moves you probably would do ok. I wrote and tested my script on a 450mhz debian box, and was really hoping for at least a 2gz machine for the testing environment.. I thought speed would not be as much of an issue as algorithm design, or I would have focused more on that. I got 16th place anyway..

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  #22  
Old August 19th, 2004, 11:33 PM
mt1955 mt1955 is offline
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[appleeaters]RE: Results

I gave a lot of thought to the timeout problem and thought I had it down to 1% max... about the only way it would get caught out in testing is when there was a teleport late in a robot sparse map leaving insufficient time to get to a robot.... that means the judging box must be even slower than the one I was testing with!!! :eek:

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  #23  
Old August 20th, 2004, 02:13 AM
Anonymous Anonymous is offline
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[appleeaters]RE: Results

Matt, my name is Vinicius Braz and i've sent my code to you by mail. I'm sure that you sent a confirmation e-mail, but my name don't appear in the results. I've looked into my "sent messages" folder, and found a blank mail destinated to "contests-sc.1087855791.cildgbmhcelbgfmnapbm-vinbraz=yahoo.com.br@codewalkers.com" with the subject "Re: confirm subscribe to contests@codewalkers.com". Please, contact me by mail (vinbraz@yahoo.com.br), because i dont know youe mail address... thanks!

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  #24  
Old August 21st, 2004, 01:12 AM
zackcoburn zackcoburn is offline
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[appleeaters]RE: Results

The game maps are now available at http://www.zackcoburn.com/contests/robots/games.zip

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  #25  
Old August 21st, 2004, 12:47 PM
Matt Matt is offline
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[appleeaters]RE: RE: Results


Quote:
Matt, my name is Vinicius Braz and i've sent my code to you by mail. I'm sure that you sent a confirmation e-mail, but my name don't appear in the results. I've looked into my "sent messages" folder, and found a blank mail destinated to "contests-sc.1087855791.cildgbmhcelbgfmnapbm-vinbraz=yahoo.com.br@codewalkers.com" with the subject "Re: confirm subscribe to contests@codewalkers.com". Please, contact me by mail (vinbraz@yahoo.com.br), because i dont know youe mail address... thanks!


I don't see a mail with that name or email address. The mail you are showing in your sent folder is a confirmation to subscribe to the contest maiing list. The mail you would have sent (and received a confirmation from) would have been to contestsubmit AT codewalkers.com.

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  #26  
Old August 21st, 2004, 01:07 PM
Anonymous Anonymous is offline
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[appleeaters]RE: Results

Will there be a new contenst soon ?
I wanna try :>

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  #27  
Old August 24th, 2004, 10:39 PM
Matt Matt is offline
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[appleeaters]RE: Results

OK...results are final then. I will start up a mailing list with the prize winners tonight and send out an initial mail for picking the prizes....

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  #28  
Old August 25th, 2004, 12:58 PM
DDY DDY is offline
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[appleeaters]RE: Results

Yeah ! so my script finished 1st, that's a good news. Congrats to all the participants, especially Tyler who has great average score; may be I had a little luck (or thanks to less timeouts)
Thanks to Codewalkers too, which organize such online contests!
To win is cool, but what's really fun is the coding time; so let's go to the next contest!

nota: I apologize for my poor english skill; and if I knew I could win I had made more efforts in commenting my code (it was my first contest too).

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