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#16
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[appleeaters]RE: RE: Results
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Then what is the reason we had to make sure our scripts run under PHP 4.3.6? I guess it doesn't make any difference, but i'm curious... Also, has anyone any good explanation of why *all* scripts had so many timeouts? I had checked my scripts with more than 2000 games both on a 3ghz and a 900mhz machine and only had 1-2 timeouts...? |
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#17
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[appleeaters]RE: Results
Test Box was 700MHz... I know I was waiting until there were 5 seconds left before trying to die... if those 5 seconds were on a slower box, it may not have made enough moves to die before running out of time.
-Jeff |
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#18
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[appleeaters]RE: RE: Results
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but you could measure the speed of the test box (by the number of moves/per unit of time) from your script, and calculate how much time you would need to kill yourself.. ;) |
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#19
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[appleeaters]RE: RE: RE: Results
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This would be one amongst many reasons I did not do that well in the contest ;-) -Jeff |
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#20
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[appleeaters]RE: RE: RE: Results
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Well, i did that, but it did not work that well, on the final run at least. Unfortunately, each round does not take the same amount of time... (since the world changes) |
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#21
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[appleeaters]RE: Results
It should only speed up though, and not slow down over time, so if you calculate on the first 5-10 moves you probably would do ok. I wrote and tested my script on a 450mhz debian box, and was really hoping for at least a 2gz machine for the testing environment.. I thought speed would not be as much of an issue as algorithm design, or I would have focused more on that. I got 16th place anyway..
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#22
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[appleeaters]RE: Results
I gave a lot of thought to the timeout problem and thought I had it down to 1% max... about the only way it would get caught out in testing is when there was a teleport late in a robot sparse map leaving insufficient time to get to a robot.... that means the judging box must be even slower than the one I was testing with!!! :eek:
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#23
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[appleeaters]RE: Results
Matt, my name is Vinicius Braz and i've sent my code to you by mail. I'm sure that you sent a confirmation e-mail, but my name don't appear in the results. I've looked into my "sent messages" folder, and found a blank mail destinated to "contests-sc.1087855791.cildgbmhcelbgfmnapbm-vinbraz=yahoo.com.br@codewalkers.com" with the subject "Re: confirm subscribe to contests@codewalkers.com". Please, contact me by mail (vinbraz@yahoo.com.br), because i dont know youe mail address... thanks!
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#24
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[appleeaters]RE: Results
The game maps are now available at http://www.zackcoburn.com/contests/robots/games.zip
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#25
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[appleeaters]RE: RE: Results
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I don't see a mail with that name or email address. The mail you are showing in your sent folder is a confirmation to subscribe to the contest maiing list. The mail you would have sent (and received a confirmation from) would have been to contestsubmit AT codewalkers.com. |
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#26
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[appleeaters]RE: Results
Will there be a new contenst soon ?
I wanna try :> |
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#27
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[appleeaters]RE: Results
OK...results are final then. I will start up a mailing list with the prize winners tonight and send out an initial mail for picking the prizes....
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#28
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[appleeaters]RE: Results
Yeah ! so my script finished 1st, that's a good news. Congrats to all the participants, especially Tyler who has great average score; may be I had a little luck (or thanks to less timeouts)
Thanks to Codewalkers too, which organize such online contests! To win is cool, but what's really fun is the coding time; so let's go to the next contest! nota: I apologize for my poor english skill; and if I knew I could win I had made more efforts in commenting my code (it was my first contest too). |
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