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Old June 9th, 2004, 06:22 PM
merdball merdball is offline
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[appleeaters]Simulated moves

Since I can't seem to figure out a good way to create AI for trying to kill robots, I've basically created a simulated robots library within my code. It works amazingly well, but it's SLOW! Doing a "try-every-possible-move-to-get-the-best-outcome" approach takes a very long time even with a relatively small map area (I don't actually search the whole map). Anybody else simulating movements for their AI, or should I scrap this system and try finding a more efficient approach?

There just doesn't seem like there's any obvious algorithm for killing robots on any map. Sometimes it's best to try to walk them toward a dead robot, sometimes it's best to run them into each other, and sometimes you have to move several spaces in a counter-intuitive direction to set things up nicely. How to check for this in a simple script is just beyond me so far.

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