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  #1  
Old June 18th, 2004, 10:50 AM
Anonymous Anonymous is offline
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[appleeaters]Timeout question

Hi,

I want to implement my suicide function, but now it came up a question about the timeout rule. I read the whole forum here, but a final answer I didn't find.

The timeout of 60 seconds, is it a) for the whole script (means since the first line of the script till end) or is it b) only for my moves (means the time starts from the first line of script and the time which is spent inside the move()/start() function of lib is substracted from this whole time ) ?

I think on a 1000x1000 map there is a big difference between a) and b), because the lib functions move/start have to do a lot of work, which actually not belongs to my robot strategy implementation.

Please give an answer, I'm blocked.

Best Regards
Mario S.

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Old June 18th, 2004, 02:03 PM
daremon daremon is offline
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[appleeaters]RE: Timeout question

Based on the fact that there was so much complaining on the first version of robotslib that was slow, i believe 60 seconds is for the whole script. So, move() and start() will take some of these 60 seconds.

I hope this is the case, since that's how i have made my suicide function!

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Old June 18th, 2004, 02:07 PM
zackcoburn zackcoburn is offline
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[appleeaters]RE: Timeout question

daremon is correct. The 60 second time limit includes the judging script and the player script.

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  #4  
Old June 18th, 2004, 04:51 PM
Anonymous Anonymous is offline
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[appleeaters]RE: Timeout question

Thanks zack,
now it's clear.
Then I can store the timestamp at the beginning of the script in a global variable and after each move I can substract the current timestamp to know when it's time for suicide.

Mario S.

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