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  #16  
Old July 9th, 2003, 10:10 AM
gatopeich gatopeich is offline
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[Risk] RE: RE: Judge script bugfixes

Hi xs0,
Quote:
Quote:
About 10-turn draw rule... it's nice but draws are going to be rather common, I think.

Why do you think so? A deliberate draw only helps the weaker player, and the stronger player should be able to conquer a land in 10 turns, I think... When I play against a computer, I usually win by turn 10 ;)


Well, when there are 4 players around, 10 turns only give 2 chances of attacking for half the players.
Given a scenery where 2 players are enforcing little positions (say Oceania) to prevent attacks, and the other 2 have spent troops in conquering and fighting, it is very likely that one who wants to attack would need to wait 2 rounds cause targets have more troops in exposed lands (say Siam)...

With the scripts you provide, #1 and #2 usually tend to have only 1 land with all troops (that is (21 + 3*turns) for script #2). It happened to me when I tested new judging that a draw came in. My simple 'Blitz' script had beaten script #3 but didn't know how to attack an isolated land with 60 soldiers, and another one with 43, when my biggest force was of 18 soldiers... Well I admit my Blitz is rather dumb... but #1 and #2 are obvious and yet they got a draw.

Anyway, that gives place to another strategy: to try to draw when you are being overhelmed. That's fine for me.

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  #17  
Old July 9th, 2003, 10:16 AM
xs0 xs0 is offline
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[Risk] RE: Judge script bugfixes

Quote:
10 turns only give 2 chances of attacking for half the players

Nope, it's 10 turns per player, so each gets 10 chances for attacking... And perhaps you shouldn't let a player build a 60-soldier army - if it wasn't so passive, it would probably kick your b*tt

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  #18  
Old July 9th, 2003, 10:38 AM
gatopeich gatopeich is offline
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[Risk] RE: RE: Judge script bugfixes

Quote:
>> 10 turns only give 2 chances of attacking for half the players
Nope, it's 10 turns per player, so each gets 10 chances for attacking... And perhaps you shouldn't let a player build a 60-soldier army - if it wasn't so passive, it would probably kick your b*tt


OK, 10 turns for each player is very good. Yeah, my Blitzy is very lame... I hope to have the time to make a good script.

Anyway, what can I do if other player puts all troops in a land from start? If you attack it at first you'll suffer more losses. If you employ your forces in conquest efforts, it will take a while until you benefit from it...

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  #19  
Old July 9th, 2003, 11:10 AM
xs0 xs0 is offline
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[Risk] RE: Judge script bugfixes

Hmm, this is getting slightly off-topic

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