Older Contests
 
Forums: » Register « |  User CP |  Games |  Calendar |  Members |  FAQs |  Sitemap |  Support | 
User Name:
Password:
Remember me
Go Back   Codewalkers ForumsPHP ContestsOlder Contests

Reply
Add This Thread To:
  Del.icio.us   Digg   Google   Spurl   Blink   Furl   Simpy   Y! MyWeb 
Thread Tools Search this Thread Rate Thread Display Modes
 
Unread Codewalkers Forums Sponsor:
AT&T devCentral & BlackBerry(r) Webcast Series: BlackBerry and GPS -Build Location Awareness into your BlackBerry Applications, July 10th-1:00PM EST. Register Today!
  #1  
Old July 2nd, 2003, 09:49 PM
Anonymous Anonymous is offline
Registered User
Codewalkers God 35th Plane (22000 - 22499 posts)
 
Join Date: Apr 2007
Posts: 22,309 Anonymous User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: < 1 sec
Reputation Power: 24
[Risk] Many rounds

I think that there should be many rounds to determine which script is truly the best. In testing my script, I've noticed a certain amount of randomness - a different script always seem to win. After many trials, one usually beats the rest in terms of most wins. So, for judging, there should be many iterations to help eliminate the random aspect. Has anybody managed to consistently beat the other scripts (using different random maps)?

Reply With Quote
  #2  
Old July 8th, 2003, 06:19 AM
Anonymous Anonymous is offline
Registered User
Codewalkers God 35th Plane (22000 - 22499 posts)
 
Join Date: Apr 2007
Posts: 22,309 Anonymous User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: < 1 sec
Reputation Power: 24
[Risk] RE: Many rounds

I think you're forgetting that for random activity, more tests will only prove more randomness ;).

Reply With Quote
  #3  
Old July 8th, 2003, 02:52 PM
xs0 xs0 is offline
Codewalkers Novice (500 - 999 posts)
 
Join Date: Apr 2007
Location: Ljubljana, Slovenia
Posts: 760 xs0 User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: < 1 sec
Reputation Power: 2
[Risk] RE: Many rounds

I agree more rounds would be theoretically better, but there are practical problems that must be considered. If most of the scripts will be slow, each game will take such and such amount of time (let's say an hour). Even with only 3 rounds of 4 games, the judging would take 12 hours for each group of 4 scripts. That's 2 days and a half with 20 submissions (which is not an unreasonable number). Since I occasionally leave my computer, it will take about 5 days to run all these games...

With more rounds, it would take even longer, and I don't want it to ;) Like I said, if the scripts will be fast enough, I'll have 24-game rounds, which will give each script 72 games. I think that's more than enough...

Reply With Quote
Reply

Viewing: Codewalkers ForumsPHP ContestsOlder Contests > [Risk] Many rounds


Thread Tools  Search this Thread 
Search this Thread:

Advanced Search
Display Modes  Rate This Thread 
Rate This Thread:


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
View Your Warnings | New Posts | Latest News | Latest Threads | Shoutbox
Forum Jump


Forums: » Register « |  User CP |  Games |  Calendar |  Members |  FAQs |  Sitemap |  Support | 
  
 





© 2003-2008 by Developer Shed. All rights reserved. DS Cluster 5 hosted by Hostway