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#61
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[Risk] RE: Risk
you should let the scripts choose thier countries just like in the real game, i think it would allow for more complex strategies.
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#62
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[Risk] RE: Risk
There is no "real" game... There are significant differences between US and European rules and also between different versions of the same rules. See, for example, this FAQ.
As I said before, I want to keep as many aspects of the game as simple as possible, so that as many people as possible can join the contest. Advanced coders and/or gamers still have plenty of room for complex strategies. |
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#63
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[Risk] RE: Risk
A chess game is quite simple if you dwar out a nice OOP layer. There is no real strategy other than using recusivity. The problem is to know where to stop the calls because the possibilities are about endless.
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#64
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[Risk] RE: Risk
Maybe I misread the rules but what if a defending territory wins? It is highly unlikely, but possible. How many armies does het have to move to the conquered territory?
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#65
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[Risk] RE: Risk
There would still be one army of the attackers in the territory, because an attacker can only use up to max_armys-1 to attack with.
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#66
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[Risk] RE: Risk
Gosh, how stupid of me!
Thanks for clearing this up... |
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#67
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[Risk] RE: Risk
OK, I think it's time to start this contest!
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#68
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[Risk] RE: Risk
When will the judging script and simple player script be available?
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#69
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[Risk] RE: Risk
I would give xs0 until monday or tuesday to work that up....
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#70
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[Risk] RE: Risk
A question about the first turn of a starting game:
the judging script decides which player occupies which countries, the user has no choice aside from placing his troups whereever he wishes. So how come the scripts will be called with "x"? I'd say it's better to let the judging script shuffle the lands amongst the players, place a single unit on every country and pass this list to the players. The input for the first player would look like "a1,a1,c1,d1,c1,b1,b1,a1.......", without any "x" and without any doubt where anyone has territorial claims. And after all of that I think everyone should be allowed to place his additional 20 units, as a total of 20 seems to lead to a quite boring start. But maybe that's just me... Anyways, great idea and well thought out design to fit the limits of such a contests. |
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#71
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[Risk] RE: Risk
As xs0 said before: The reason why 'x'-es are used is because he want that the beginner has a disadvantage. Read like 10 or 15 threads back and you'll see the reason.
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#72
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RE: [Risk] Risk
Your rules give very little chance to attacking-style players.
You will just get situation in wich every player have 90vs90 armies, and no one will attack. |
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#73
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RE: [Risk] Risk
wow this is old. I doubt anyone will reply considering its 3 yrs old.
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